THREE Ruthless Days of Lab... FINALLY ENTERING MAPS! PoE 3.25 Settlers Highlights #17 RUTHLESS DAY 3

ds lily
23 Sept 202408:25

TLDRIn this video, the player embarks on a relentless journey through Path of Exile's 3.25 update, focusing on the Elemental Armory and the hunt for powerful gear. The script highlights the excitement of discovering rare items, the strategic use of Alchemy orbs, and the thrill of combat in ruthless maps. The player's anticipation builds as they augment their bow for increased damage and speed, culminating in a world record attempt and the challenge of tackling a high-tier boss.

Takeaways

  • 🔥 **Elemental Armory**: The player is excited to find Elemental Armory, which is a significant start to their day.
  • 🏹 **Bow Discovery**: A rare bow is found, which is anticipated to be powerful when switched.
  • 💎 **First Rare Jewel**: The player finds a rare jewel, which is the first one they've seen.
  • 🧪 **Alchemy Lab**: The player discusses the benefits of double Alchemy labs for crafting.
  • 🎯 **Gem Duplication**: The player consistently receives the same three gems, which are Rain of Arrow, Costic Arrow, and Tornado Shot.
  • 🐞 **Scarab Loot**: The player is surprised to learn that Scarabs can drop pre-Maps.
  • 🏆 **Leveling Up**: The player acknowledges the need to level up their character to avoid failure.
  • 🔮 **Gem Quality**: The player improves the quality of their gems, specifically Purity of Fire.
  • 🔥 **Fire and Lightning**: The player focuses on fire and lightning damage, aiming for high resistances.
  • 🏺 **Flask Rolling**: The player rolls flasks in a ruthless manner, indicating a high level of investment in flasks.
  • 🗺️ **Ruthless Map**: The player defeats a ruthless map, noting the importance of targeting totems first.
  • 📈 **Rarity Increase**: The player is pleased with a 30% increase in rarity found, even though it's not the maximum possible.

Q & A

  • What is the player excited about finding at the beginning of the script?

    -The player is excited about finding 'Elemental Armory' at the beginning of the script.

  • What does the player find after mentioning they need a bow?

    -After mentioning the need for a bow, the player finds a rare bow.

  • What is the player's reaction to the double Alchemy lab?

    -The player considers the double Alchemy lab as 'kind of op for alch', indicating they think it's overpowered for alchemy.

  • What does the player express frustration about when they mention 'Three Gems'?

    -The player is frustrated because they always get the same three gems, which are 'rain of Arrow', 'costic arrow', and 'tornado of turul'.

  • What is the significance of the player's discovery about Scarabs?

    -The player discovers that Scarabs can drop pre-maps of the same version, which is significant because it's the first time they've seen this happen.

  • What does the player express concern about when they say 'do not fail me'?

    -The player is concerned about leveling up their character and hopes that the process will not fail them.

  • What is the player's reaction to getting 'heart' in the game?

    -The player expresses excitement about getting 'heart', indicating it's a valuable or desired item.

  • Why does the player feel that the flask rolling is 'huge'?

    -The player feels that the flask rolling is 'huge' because it significantly improves their character's attributes or abilities.

  • What does the player plan to do after augmenting their bow?

    -After augmenting their bow, the player plans to use Alchemy orbs on it, which is a significant action implying a high level of investment in the item.

  • What is the player's strategy for dealing with the 'endless Labyrinth'?

    -The player's strategy for the 'endless Labyrinth' is to avoid doing it, as indicated by the statement 'you will do lab forever'.

  • What does the player express excitement about when they mention 'holy what a world record'?

    -The player is excited about achieving a world record, possibly in terms of gameplay or a specific in-game metric.

Outlines

00:00

🎮 Gaming Adventure: Loot and Upgrades

The speaker is engaged in a gaming session, starting the day with excitement about acquiring 'Elemental Armory'. They find a rare bow and discuss its potential significance. They also mention obtaining a 'rare Jewel' and a 'Dex' item. The speaker expresses surprise at the damage output of an enemy and their own repetitive loot of 'Three Gems'. They discuss various game mechanics like 'Alchemy lab', 'Rain of Arrow', and 'costic arrow'. They mention 'Scarabs' and the possibility of pre-maps dropping. The speaker also talks about leveling up, using 'heart' and 'Funk bone' items, and avoiding negative effects. They express relief at not getting hit by bad effects and discuss flasks and 'ruthless' gameplay. They mention a 'quality' upgrade and the acquisition of 'purity of fire'. The speaker also discusses game strategies, such as not spawning bears in dark shrine rooms and the challenge of the 'endless Labyrinth'. They mention the use of 'Augment' for the bow and the excitement of getting a 'Regal' map. They end with a world record achievement and the strategy of targeting totems first.

05:01

🌊 Submerged Passages and Raid Bosses

The speaker describes a challenging part of the game involving a 'submerged passage' filled with many monsters and a raid boss. They express frustration at not receiving expected loot and the feeling of wasted time. They mention the use of 'Spirit offering' and the search for a 'gem reward'. The speaker humorously compares having long fingernails to a 'blessing and a curse', relating it to their gaming experience. They discuss the sounds of in-game actions and the need for better lighting in the game. The speaker also talks about the Harvest mechanics, the need for crafting, and the encounter with a 'Soul Leader'. They express frustration with the game's lighting and the desire for a better 'light' item. They mention the use of 'mirror arrows' and the importance of special Shrines. The speaker reflects on the value of a 'Regal' item and the increase in damage output. They end with the anticipation of further gameplay and the collection of currency, hinting at an upcoming 'ALT' and 'Alchemy' challenge.

Mindmap

Keywords

💡Elemental Armory

Elemental Armory seems to be a significant item or feature in the game being discussed. It's mentioned as something the player is eager to acquire, indicating its importance and potential power within the game's mechanics. The player expresses excitement upon finding it, suggesting it could be a rare or powerful item that will enhance their gameplay.

💡Bow

A bow is a type of ranged weapon used in many games, including the one discussed in the video. The player mentions finding a bow, which they anticipate will become 'gigantic' when enhanced, suggesting that bows are upgradeable items that can significantly increase a player's combat capabilities.

💡Alchemy Orb

Alchemy Orbs are mentioned in the context of enhancing items, specifically a bow. This implies that Alchemy Orbs are used for upgrading or modifying equipment, possibly by adding new attributes or improving existing ones. The player's anticipation of using an Alchemy Orb suggests it's a valuable resource for character progression.

💡Ruthless

The term 'Ruthless' is used to describe the difficulty level of the game. It suggests a challenging and unforgiving environment where the player must perform at their best to succeed. The player's mention of 'Ruthless Day 3' indicates they are deep into a difficult game mode or event, which is a central theme of the video.

💡Lab

The term 'Lab' is used multiple times, often in conjunction with 'Alchemy' or 'Gems,' suggesting it's a place or mechanism for enhancing or modifying items. The player's mention of '20,000 more labs' implies a grind or repetitive task involved in character progression, which is a common theme in many games.

💡Scarab

Scarab is mentioned as an enemy that can drop valuable items, specifically 'pre Maps of the same version.' This suggests that Scarabs are a type of enemy that players can defeat to acquire maps, which are likely used for navigating or unlocking new areas in the game.

💡Ascendant

Ascendant is mentioned when the player encounters a challenging enemy. It could refer to a type of character class, a powerful enemy, or a state of being that provides significant power or abilities. The player's reaction indicates that encountering an Ascendant is a notable event in the game.

💡Endless Labyrinth

Endless Labyrinth is mentioned as a location where the player is trapped or feels overwhelmed. It suggests a challenging area of the game that is difficult to navigate or escape from, which could be a central part of the game's narrative or a significant obstacle for the player.

💡Regal

Regal is used when the player acquires a valuable item, possibly a type of currency or resource. The player's excitement upon finding a Regal indicates it's a rare and valuable find that can significantly aid in their progress or provide powerful enhancements.

💡Rarity

Rarity is mentioned in the context of finding items, suggesting it refers to the frequency with which items drop or appear in the game. A '30% Rarity found' implies that the player has increased the likelihood of finding rare items, which is an important aspect of character progression and item collection.

💡Harvest

Harvest is mentioned as a game event or mechanic that the player is participating in. The player's mention of completing the first tier of Harvest suggests it's a multi-stage event with rewards or challenges that players can complete for benefits, which is a common feature in many games.

Highlights

Elemental Armory is a huge find, starting the day strong.

Finding a rare bow early on,预示着一天的好运。

First rare jewel of the day, adding to the collection.

Double Alchemy lab's power is overwhelming for alchemy.

Player questions why an enemy does so much damage.

Receiving the same three gems repeatedly.

Scarabs can drop pre-maps of the same version.

Player expresses urgency for an item not to fail them.

Winning a battle and preparing for more lab work.

Casting on death support gem found.

Player finds a heart and expresses excitement.

Chaos duration res found, avoiding a bad outcome.

Rolling flasks and ruthless playstyle discussed.

Purity of fire and ascendancy choices are highlighted.

Player struggles with a dark Shrine room filled with bears.

Endless Labyrinth challenge and player's reaction.

Augmenting the bow for better deck performance.

Player expresses satisfaction with the outcome of augmenting.

Fire and lightning damage increase discussed.

Player achieves a world record 18 hours of gameplay.

Regal orb usage and its impact on gameplay.

Player reacts to a map's rarity increase.

Player navigates a dense submerged passage.

Raid boss defeated and player's reaction.

Player expresses frustration over lack of gem rewards.

Player's humorous take on having long fingernails.

Player's reaction to a sound resembling eating gluten.

Player encounters an unexpected enemy and reacts.

Player completes first and second tiers of Harvest.

Player's strategy for dealing with a challenging enemy.

Player's excitement over a special Shrine reward.

Player debates whether to use a Regal orb on a gem.

Player's satisfaction with damage output after using a Regal orb.

Player's anticipation for a significant currency reward.

Player's reaction to a 24-hour gameplay milestone.